If it fails that save, the creature is transported to another plane of the GM's choosing and is no longer blinded. It must then make a Wisdom saving throw at the start of your next turn. On a failed save, the creature is blinded. The layer is destroyed by bright light shed by a daylight spell or a similar spell of equal or higher level.ħ. While this layer is in place, spells can't be cast through the wall. The successes and failures don't need to be consecutive keep track of both until the creature collects three of a kind. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. If it successfully saves three times, the spell ends. It must then make a Constitution saving throw at the end of each of its turns. On a failed save, the creature is restrained. This layer can be destroyed by dealing at least 25 fire damage to it.Ħ. The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. A passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.ĥ. The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.Ĥ. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. The layer is destroyed by a strong wind.ģ. While this layer is in place, magical ranged attacks can't pass through the wall. The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. The layer can be destroyed by dealing at least 25 cold damage to it.Ģ. While this layer is in place, nonmagical ranged attacks can't pass through the wall. The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. Antimagic field has no effect on the wall, and dispel magic can affect only the violet layer.ġ. Once a layer is destroyed, it remains so for the duration of the spell. The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. As it passes or reaches through each layer, the creature must make a Dexterity saving throw or be affected by that layer's properties as described below. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. The wall consists of seven layers, each with a different color. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a Constitution saving throw or become blinded for 1 minute. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted. The wall remains in place for the duration. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. Please wait for approval from our customer service team before sending back any merchandise.A shimmering, multicolored plane of light forms a vertical opaque wall-up to 90 feet long, 30 feet high, and 1 inch thick-centered on a point you can see within range. If you feel this applies to a card you have purchased, email within 3 days of delivery to resolve the issue via exchange or refund. The only exception to this policy is if you have received a card in a condition inconsistent with the guidelines of our Grading Policy. If you need help finding the contact information for the manufacturer, you may call or email Sword and Board and we will be happy to assist you.ĭue to the fluidity of the collectible gaming market, we are unable to accept returns on singles, including Magic: The Gathering and Star Wars Destiny. If a sealed product contains missing or damaged parts, you will have to contact the manufacturer to correct the problem. The restocking fee is waived if store credit is elected as the refund method. All returns are subject to a 15% restocking fee. Sword and Board does not cover shipping costs on returns. Sword and Board will accept returns on all unopened products within 2 weeks of delivery. Please email for approval before sending back merchandise.
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